In recent years, women appear to have been given roles that are distant more domineering in comparison to those in the past. some(a) say this is due to changing attitudes with the modern womans realisation that masculinity is just a socially constructed performance- the archetypal male is straight often criticised rather than celebrated. While societys stance on the turn of women in the media has been altered, it would be foolish to believe or provoke that it has been a phenomenon of sorts as the extent of the speed of evolutionary intellection in our culture and the media is often overestimated. With current trends in enter and television it seems more likely that the motivation behind the increase number of assertive roles for women is purely economic. While the answer to this wonder is at present unclear and difficult to determine because of the nifty number of factors to consider, the following will discuss points that are substantial to the contention of each side.
Lara Croft: Tomb buccaneer (2001), feature Angelina Jolie is based upon the fantastically popular video game series of the same name. The Lara Croft phenomenon has had a span of influence covering much of the western world, non necessarily just through the computer games but in like manner with the huge amount of marketing opportunities and products taken or do due to its success.
In its cinematic form Tomb Raider was produced by Paramount Studios, who arent renowned for their history in follow up films aside from Mission:Impossible which is a possible exception. The series of adventure games starring Lara Croft have been programmed by all male teams at warmness Design and distributed by Eidos Interactive, who in the 2000-2001 football season withal sponsored Manchester City football club with increased publicity some the time of the films release.
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